

Once the bullets start flying, however, the opportunities for creative decision-making are disappointingly few.
#Weird west full#
Utilizing stealth and silent weapons allow you to methodically clear out a camp without being seen, and barrels full of various elemental catalysts like oil, water, and acid help you set up impressive ambushes. You do have a lot of control over the way you approach a fight. While there’s a seemingly infinite amount of freedom to interact and affect the world, combat is surprisingly limited. It’s a fairly radical design decision, at least by today’s standards, that even some immersive sim fans may find unappealing - myself included. You can only find the real meat if you’re self-motivated to find it. If you simply work your way through each campaign completing all the storylines, you’ll end up missing out on most of what Weird West has to offer. If you really want to keep track of the changes, you’ll need to keep a notebook on hand and jot down the names of POIs and what happened there. You need to revisit towns and read people’s mail to see how their stories are developing.


Instead, you have to read newspapers to catch up on happenings. Simply walking into a town you’ve been in before usually won’t tell you the full story either there’s no NPC that greets you at the saloon to catch you up on what’s happened since you’ve been gone. Weird West’s loading screen tooltips are constantly reminding you to go explore, venture into the unknown, and pay attention to your surroundings, but if you’re only motivated by quest logs and treasure hunting, you might miss out on the entire experience. If you stick to the critical path, you’ll seldom even notice the impact you’ve had. Games have not trained us to see these kinds of changes happening, so Weird West fights a steep uphill battle to show the player what’s happening in the world around them. The more time I spent off the beaten path, the more impressed I became by just how complicated Weird West’s world really is. Wolfeye Studios has taken a holistic approach to cause-and-effect that gives the simulation a degree of verisimilitude I’ve never seen before. Dipping an arrow in a candle will create flaming arrows that can ignite nearby oil barrels to set a group of outlaws on fire just as letting a gang leader live will lead to the town Sheriff dying in a shootout which will leave the town vulnerable to monster attacks which will make people in nearby towns hostile to you, a pig-faced man. Weird West takes immersive sim principles and applies them broadly. Choosing to kill or spare an enemy can lead to something as simple as a future chance encounter with a family member who holds a vendetta against, or an entire criminal enterprise growing more powerful with each passing day. If you clear out a town of bandits, it will become a ghost town later on - potentially inhabited by actual ghosts. Every choice you make with one character will have consequences for the next one. The story of Weird West is broken up into five separate stories, but the world is persistent from one campaign to the next. Related: Tiny Tina’s Wonderlands Review - Borderlands In Cosplay
